Betsuni - a silent "game"
A prototype from my time studying game design at BTH, we got a academic text discussing philosopical themes like nihilsm, consumerism, science and "what makes a human?". Our assigment was to take a part of the text we wanted, and make it into a digital game. I wanted to explore the nihilistic part of the text and also try to avoid any dialogue: make it more open for interpretation for the players.
Just a short experience, without meaning (or?).
Press "esc" when you want to quit... "playing"!
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